Gun Framework — what to buy next, honestly labeled

No official gun stats exist yet, so this is a framework page, not a fabricated S/A/B list. It ranks what is verifiable (per-shot damage from official art) and marks the rest Needs check. Reference check: 2026-10-30.

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Ranking criteria (from the real game loop)

Damage-order framework

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GunPer shotBest forConfidence

Starter pistol

Shown in official art with +1 damage numbers.

+1 / shotYour first minutes — it is what you start withSource-backed

Crystal AK-style rifle

Shown in official art with +67 damage numbers; the full gun list is not published (Needs check).

+67 / shotThe progression goal the official art showcasesSource-backed
The full gun list in between these two is Needs check — no source publishes names, prices or values yet. Table source: official game art (inspected 2026-09-16, re-checked 2026-10-30).

Read it as an order, not tiers: the starter is your baseline, the crystal-rifle class is where the official art points, and everything between follows the same logic — per-shot damage first, price second. Simulate the +1 → +67 jump yourself.

The progression math behind the order

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Teamplay note: your Buddy counts too

+1 DMG FPS has no unit roster, but V1.2's Buddy acts like a permanent companion slot: it helps destroy enemies while you shoot, and V1.3's “More Buddies” update expanded the system. The BUDDY code unlocks a Sensei Buddy — GameRant's guide calls it “extra help during fights (perfect for bosses)” — and AA2026 grants 1 Random Buddy. Treat buddies as a free multiplier on whatever gun you carry. Solo strategy stays the same: per-shot damage first.

Context from the live game

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The framework matches how the game is actually being played at scale: the official APIs showed 13,525,152 visits and a 96.2% like ratio across 125,061 votes at the 2026-10-30 check, and the game's only badge — awarded for destroying your first robot — had crossed 4 million awards. A player base that size trends mid-progression, which is exactly the population the “cheapest meaningful per-shot upgrade” rule serves. Creator coverage agrees on the loop: guides titled “+1 DMG FPS GUIDE! (How To REBIRTH Fast, NOOB To PRO, Tips & Tricks)” and “+1 DMG FPS Guide (Codes, Rebirth & Tips)” both route new players through codes → guns → rebirth, and our guide follows the same order.

Method note — how this page stays honest

Tier lists go wrong in one specific way: someone invents entries to make the table look complete. This page's rules against that are simple and checkable. Every number in the framework table traces to a source named on the row or in its footnote — the two per-shot values come from official game art, inspected directly. Every claim that depends on the missing gun list is marked with a chip instead of smoothed over. And the change log records the checks that found nothing (like 2026-10-30, where the [W3] update touched the title tag and code status but no gun stats) — because “we looked and found nothing new” is information too, with the date attached.

Ranking change log